This is your first time playing World of Warcraft and you want to choose the right class? Or are you already an experienced player but want to test your knowledge? Be that as it may, this article will provide you with all the information you need.
Method 1 of 3: Selecting a Faction
Step 1. Select a faction
If your friends are already playing World of Warcraft, then find out the name of their faction if you want to play with them. If you chose a PvP server, playing against your friends would be very strange. You have two options:
- Alliance: A peaceful, calm and predominantly human faction.
- Horde: Consists primarily of monsters and similar evil creatures, with the exception of the Pandaren and Tauren.
- It is best to first decide on a faction, and only then choose a class and race. Please note that not all classes are available for all races. For example, the Druid class is only available to Night Elves, Worgen (Alliance), Tauren, and Trolls (Horde). If you decide to play as a Druid for the Horde, then you will have to choose only from them. Draenei, Dwarves and Pandaren - only they can be played as a Shaman in the Alliance. Only Tauren and Blood Elves can play as a Horde Paladin. In other words, keep in mind that by choosing a race before choosing a class, you are limiting your options.
Method 2 of 3: Choosing a Class
Step 1. Who would you like to be in your group?
The choice of class depends on the role that you would like to fulfill. The game features several classes, each with its own functions:
- Tank: have strong armor and a large amount of health, they can withstand the attacks of several ordinary monsters or one strong monster. Choose from:
- Warrior in the defense tree
- Death knight in the blood branch
- Protection branch paladin
- Druid in the Guardian Line
- DPS (damage per second): Do a lot of damage and get the majority of kills in dungeons and battlefields. Choose from:
- Branched Warrior Weapon / Fury
- Druid in branches balance / beast strength
- Hunter in all branches
- Mage in all branches
- Warlock in all branches
- Ice / Unholy Death Knight
- Retribution Paladin
- Priest in the branch of darkness
- Rogue in all branches
- Elemental / Enhancement Shaman
- Heeler: Heals other players (especially tanks) in dungeons and battlefields. This is a very responsible role in the group. Choose from:
- Branch priest obedience / light
- Druid in the healing branch
- paladin in the branch of light
- Shaman in the healing branch
- Station wagon: can fulfill all three roles
- Druid (switching between beast forms and talent trees)
- Paladin (switching talent trees)
not only have many opportunities for inflicting damage and control of enemies, but they can also summon animals, which can both perform the function of a secondary tank and inflict damage. Although the character himself may not be as strong, his pets and summoned creatures can deal damage and be very tenacious. Plus, learning how to control pets seamlessly for your group can be a lot of fun for you. Choose from:
- Death knight in the branch of unholy
Method 3 of 3: Race Selection
Step 1. Choose a race
Before choosing, think about how you will feel playing for this or that race. Keep in mind that you will spend months or even years watching your character, and take this into account when choosing your future race. For example, the animation and voice of the gnomes can be annoying to you, the constant tapping of the bones of the undead can be distracting, and the rudeness of the orcs can be unpleasant. Here are all the possible races:
- People (Alliance): Starts in Elwynn Forest. Additional spirit points.
- Dwarves (Alliance): Starts in Gnomeregan. Additional points of strength and endurance.
- Night elfs (Alliance): Starts in Teldrassil. Additional points in agility.
- Gnomes (Alliance): Starts in Gnomeregan. Additional points in agility, intelligence and spirit.
- Draenei (Alliance): Start on Azuremyst Isle. Additional points in strength, intelligence and spirit.
- Worgen (Alliance): Starts in Gilneas. Additional points in strength and dexterity.
- Pandaren (both factions): Start on the Wandering Isle. Extra points in stamina and spirit.
- Orcs (Horde): Starts in Durotar. Additional points in strength, stamina and spirit.
- Undead (Horde): Starts in Tirisfal Glades. Extra points in stamina and spirit.
- Tauren (Horde): Starts in Mulgore. Additional points in strength, stamina and spirit.
- Trolls (Horde): Starts on Echo Isles. Additional points in strength, agility, stamina and spirit.
- Blood elves (Horde): Starts in Eversong Woods. Additional points in agility and intelligence.
- Goblins (Horde): Starts in Kezan. Additional points in agility and intelligence.
- The tauren race has the Thunderstorm ability, which is a good stun for warriors, and an additional 5% health, which is also very useful. Due to these racial bonuses, most players of this race prefer the Warrior, Death Knight, and Druid classes. As for the Night Elves, they have the Shadow Merge ability, which is ideal for the Rogue and Druid classes.
- Your performance is highly dependent on your knowledge of the other classes. Studying their abilities and characteristics can be very useful in the future.
- You can create several different characters and try to play a couple of levels with them. If something doesn't suit you, you can always delete it and create a new one. Use this opportunity and decide on the desired role in the group at the first levels.
- When choosing a character's gender, be guided by your own gender and choose an appropriate name. Otherwise, misunderstandings may arise. For example, if you are a guy, but you play an elf with a female name, other players may mistake you for a girl and treat you accordingly.